Monday, January 2, 2012
You Broke My Heart Ubisoft.....
: Review : Dave F. :
For those who know me, you know that if I like a game, I will defend to the death(even if everyone else detests it). I tend to appreciate the beauty in simplicity and like it when a developer follows The Golden Rule: If it ain't broke, don't fix it! The thing that I like about the Assassins Creed series is how it really hasn't changed very much from game to game, just little tweaks made here and there, like new weapons or some flashy fighting moves. With that said, I recently finished AC:Revelations, and here is my take on it.
The series as a whole, puts more work into accuracy into the environment than any other game out there. The research put into recreating the architecture with such in depth historical accuracy is simply amazing and you can tell how proud they are of this by the way they tie the landmarks into the gameplay.
The main portion of the game still remains simple to control. Climbing, free-running and fighting have undergone slight changes to incorporate the newly added Hook Blade, which I am a huge fan of. the best part of this is how smoothly they integrated it into the standard controls. A simple double tap allows you to jump on a zip line across the rooftops, flip over a Templar standing in your way, or hurl him into the air without having to break your stride. Eagle Vision is still very useful and has a newly added feature. Ezio is not only able to identify his target, but can also see which path the target has taken. This allows for easier tracking and greater stealth when you need to get in and out of locations without being discovered.
The biggest addition to this episode of the AC series, is finally connecting the memories of Altair ibn-LaAhad and Ezio Auditore with Desmond Miles and his part of the story. You begin to travel through Desmond's own memories(in Portal style side quests)while he is trapped within the Animus, and find out what actually happened to Altair and the mysterious Subject 16, who fell victim to the effects of the Animus prior to Desmond being captured by Abstergo Industries.
Assassins Creed:Revelations doesn't spice up the graphics from previous entries at all, but I didn't really expect it to since AC2 and Brotherhood had similar quality with no real improvement. The textures were mostly reused from previous games, which was fairly obvious, especially now since the series has gone annual.
The few portions of the game that asked you to control a horse and carriage were horrendous. It made me cringe in anticipation of it being over. As the carriage veers from left to right and back again, you struggle to keep control while attacking the enemy carriage, and manage not to run over the 80% of the path that doesn't destroy your carriage.
They have also added a tower defense style side mission to the game where you fend off waves of Templar Soldiers trying to overtake your hideouts. For those who enjoy other TD games like Plants VS Zombies will love this, I on the other hand, was just annoyed. It seemed too far from the style of the AC series to be a welcomed addition. My biggest complaint, is the lack of horse riding and the restriction of only one city to run around, this is a huge departure from previous AC and definitely took away from the experience.
All in all, I still very much liked AC:Revelations, but comparing it to previous installments, it left me with wanting more. Sure, they made some changes, but they took out a great deal more than they added. It made me feel as though they more concerned with wrapping it up, rather than creating a great quality game.
My recommendation: If you are a true AC fan, it's worth the $60 investment, but don't expect it to compare with the AC games of the past, if anything it will at least answer the questions created by the past installments.
Final Score 8.5 out of 10
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Dave Flinton has the distinct honor of being the first guest reviewer for Zero Pwnage. He was unavailable for comment.
at 8:47 AM