: Review : Aaron M. :
It’s
finally here! The long awaited MMO from Bioware The Old Republic.
Fans of the films and culture have a new way of exploring the Star Wars
universe. Bioware, which is well known for many of it’s other RPG
games such as Mass Effect and the original Kights of the Old Republic
games for the Xbox bring their amazing ability to tell an expansive
story and quality game play to an all new MMO. What separates this game
from other’s in the ever growing market of MMO’s nowadays is that all
quests are fully voice acted, not just main story lines but all of them.
Separate lines of dialogue for each response, light side, dark side,
or neutral. More on that later though.
The
hardest part in reviewing an MMO is that there is often so much content
that it would take months to write a full fledged review on the main
story line, quests, crafting, various game play elements and so on, that
I have gotten opinions from multiple people that I have played with in
game and talked to outside of. Personally at the time of this review I
have made it to level 20 with my Sith Maurauder. The other people who I
have asked for have played both dark side and light side and are at
further paths along their main stories and higher ranks then I have yet
to achieve. So I will relate their findings here as well.
The
Old Republic’s structure would be closer to an MMO like WOW rather then
Star Wars Galaxies or say Second Life. Obviously for those who have
grown up with the Star Wars universe know all about the conflicts
between the Empire and the Republic. After you choose your side you
will pick your class which will determine which main story line you will
partake in.
Once
you reach level 10 you have an important decision to make. As each
class gets a choice between two advanced classes to become. For example
the Sith Warrior class turns into the Sith Marauder or the Sith
Juggernaut. The Marauder is a duel lightsaber wielding specialist and
does quick strikes to take down enemies while the Juggernaut is more of a
tank, absorbing damage and using a double bladed lightsaber. (Think
Darth Maul) You have to make these decisions about what advanced class
you want to play pretty early on and you are unable to change your
advanced class without starting over so make sure you know what you want
to do before you start.
Something
those familiar with other MMO’s will likely notice early on is that you
can’t just run from one side of the world to the other. This is Star
Wars, where you often deal with civilized areas and even though you may
be sent out into the wilds to kill monsters, the area’s of interest on an
entire expansive planet is where you’ll be spending your time. The Old
Republic is divided by planets and ships. Even though it fits into the
Star Wars universe I couldn’t help but feel a little disjointed at
times. You can’t visit any planet you want to early on, (At level 16
I’d only been to two of them but have already been given clues in
dialogue I’ll be leaving again shortly.) You are limited to your choice
of planets pretty much by level you currently are. Even though you
could go to a planet later on for a level 50 you wouldn’t be much more
then meals on wheels for the local inhabitants.
As for quest structure they are your typical MMO sort with going and killing a certain NPC then reporting back or killing X number of enemies while obtaining Y number of items. Many times during quests though these gathering or killing a certain amount of something will be regarded as a bonus objective that has no outcome on the quest overall but is good for extra XP. Although because of the dialogue based structure before, during, and after quests you get to make choices on the outcome of what happens. Like say when you run into a choice of saving the lives of slaves put into droid bodies or sending the droids to the empire to put to work and be experimented on it makes doing some of these tasks a little more involving and seem to have more meaning. Playing as a class such as a Bounty Hunter it felt natural to be doing jobs for money and not really on defining whether I was light side or dark side where as during other classes I would stick to their affiliation while questing. There is plenty of lore spread amongst the quests as well but while some quests have a good arc to them other ones simply ended just when it seemed as though they were going to lead to something significant. It’s kind of a let down at times.
Just
like other MMO’s you are able to craft items and even modify gear and
weapons with mods to help improve them. Don’t like that red lightsaber
you found because your a Jedi? Find and mod it with a different color
crystal when you find it. Just know that they are rare. The rarest of
all of them being the Purple one. So all of you Mace Windau wanna-be’s
will have your work cut out for you hunting one down.
One
thing that really gets to me about all Star Wars games and not just
this one has to do with their deal with how lightsaber’s are used.
Lightsabers are kind of the godly weapon of the universe that with one
quick swipe will turn you into sliced salami. In these games it’s more
like your hitting someone with a glowing wiffel bat. You character will
swing and hit someone but their life lowers slowly as if there’s an
invisible sheild. They could have represented something like this in
one way or another to mke a little more sense but I understand as from a
game play stand point why this is so.
As
for Space travel, which you do in fact get your own ship to travel the
galaxy and take part in space battles, this is where I find there is the
most room for improvement. While you don’t get to just fly around free
flight and space battles are made up of on rails shooting. Although
Bioware has stated that they have big plans for the future of this
portion of the game so improvements are being planned which is a good
thing to note.
Solo
play for The Old Republic is one to be desired in other MMO’s because
it introduces Companions. The companions though offer a nice change from
the “pets” that other MMO’s always offer. Yeah they helped you in
battles as well but Companions are more then that. You can choose what
you want your companions to do for you. Your Crew Abilities which you
can choose 1 from each of a set of 3 different Crew Skills. Gathering,
Crafting, and Mission. You are able to send your companions off to
gather materials for you instead of you having to go out and find all
the parts you need to craft that amazing piece of armor or weapon you
want. Just have your companion go out find the pieces and then craft it
for you and sell your junk. You can even send them out to complete
simple missions for you as well. It’s something I found very intriguing
when playing this game and I think it offers a lot to the game. For
example once you become a Darth or a Master for the Jedi you can take on
your own Padawan.
Heroic
area’s are the dungeons in other MMO’s that require anywhere from 2 or
more people in a group and often have higher level and numerous more
enemies but not quite as tough as those in Flashpoints which I’ll talk
about in a minute. Heroic area’s can consist of anything from killing
monsters or stopping an invading army for example. When you accept a
mission for a group the word Heroic+”x” number of players will show up
letting you know that is a group quest similar to WoW and other MMO’s.
Although TOR will let you know with a quick flash of text that you are
entering an area for groups that way you know if you wander into one of
these area’s you better have your guard up or at least a bunch of
medpacs.
If
your someone who loves raiding and going into dungeons with your fellow
guild mates then The Old Republic won’t disappoint. Flashpoints are
TOR’s version of this and require multiple players to get through alive
in order to battle the elite baddy’s you’ll be facing. These can often
reward players with much better loot and rewards than you would get on a
solo mission. The first one you encounter as a dark side player has to
do with leaving your home planet of and heading to Dramund Kaas which
is for players between 10 and above. Your ship,
The Black Talon, will come under attack as you run into a rebel ship who will try and board you. After you have successfully done
that you shall return the favor taking down the Rebel Ship and killing your first Jedi as a group.
Flashpoints serve more as end game content for those who wish to
continue playing their character after they have reached level 50.
Bioware also promises new Flashpoints will be added as time goes on.
Server
queue times and bugs are part of any new MMO taking the world by storm.
Players getting stuck in odd places, player’s flying through a chess
board in space when textures fail to load, waiting for an open spot in a
server for up to a half an hour. Over the last week and a half
personally I have had to wait for maybe a total of 5 minutes in queues
and only noticed one game breaking glitch that was easily solved by
logging out and logging back in. Although even with these almost all
news reporting sites covering this game have agreed that this is one of
the smoothest MMO launches in the history of MMO’s. Mostly having to do
with Bioware’s open beta and overall quality we’ve seen in previous
games.
Bioware
also has been doing a good job with small patches on nearly a daily
basis and 1.01 just being released on Tuesday to fix some major bugs and
do more to help balancing issues. It will be nice to see when more
servers are added and existing ones expanded on.
Over
all the graphics, User Interface, and sound may not 100% perfect or the
latest and greatest but the game does look good and feel good as well.
As time goes on Bioware has promised to allow users more customization
to their UI for players. The music is a slight undertone through most
of the game but heightens during battle to give you that epic Star Wars
feel. The story lines and voice acting are spot on in Bioware fashion
and if you play this game and realize just how much dialogue went into
making it, it’s truly an amazing feat and will more then likely become a
standard in future MMO’s for which I have to give Bioware props for
taking on such an ambitious and tedious piece of work to make it
possible.
All
in all it’s obvious that Bioware poured it’s heart and soul into The
Old Republic and is a great addition to the MMO world. Now all it takes
is for the community to keep playing and investing time and Bioware to
do their part listening to their subscribers and adding endgame content
until they are ready to release a new expansion pack down the line. The
way different classes play, story lines that are fun and intuitive and
Bioware learning what works and doesn’t from other MMO’s that came
before it (such as the ill fated Star Wars Galaxies) I see The Old
Republic making it without much of an issue.
Final Score 8.5 out of 10.
Comment below and tell us your SWTOR stories and what you think of this new MMO from Bioware.
Comment below and tell us your SWTOR stories and what you think of this new MMO from Bioware.
I had guessed that it would end up getting around an 8. Although hopefully through time and a few patches things will bring it up to 9ish quality.
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